
Build redux pc Ps4#
Well, you kind of answered your own question - PS4 is just a bit more powerful. As things stand, we have no issue whatsoever in recommending the game - it's rather special. For more in-depth coverage of the console versions, our last-gen vs Redux and performance analysis pieces are worth checking out if you missed them. In the meantime however, we have included some of the complete console assets we've been working on. However, some last-minute patching to the PC version means that'll have to wait. Did you know that Microsoft now allows developers to bypass DX11 and talk to the hardware directly in the similar manner to Sony's GNM API? And just how much of a big deal is the return of the Kinect GPU time-slice to developers?īy the way, we were hoping to bring you our Metro Redux Face-Off today. There's a wealth of information to sink your teeth into - the performance differential between Xbox One and PlayStation 4 of course, a frank and honest assessment of the Microsoft console's ESRAM, the implications of both CPU and GPU sharing the same memory space (and bandwidth), and observations on PC hardware and DirectX 12. Oles illuminates points that were previously the subject of rumour and hearsay, painting a picture of the challenges that face Xbox One game-makers in particular, offering us a glimpse of how Microsoft is working behind the scenes to improve the development XDK.

Build redux pc software#
In this case, 4A is the first developer willing to talk in-depth and on the record about the process of developing for the new consoles, discussing the problems and opportunities represented by the hardware and software that powers PlayStation 4 and Xbox One.

Readers of our previous Metro 2033 and Metro Last Light tech Q&As will know that 4A Games' chief technical officer Oles Shishkovstov isn't backward about coming forward on the matters that are important to him, and in the transition across to the new wave of console hardware, clearly there are plenty of important topics to discuss.Īnd it's this frankness and direct, to the point honesty that always makes Oles' interviews so refreshing. As tech interviews go, this one's a corker.
